In the past few weeks, I’ve been playing a pretty diverse range of games: some old, some new, some major releases, some independent. In playing these games and talking about them, I’ve realized there’s one common link between all of them, and this link usually manifests in offhand comments like, “It’s really stylish,” “It’s gorgeous,” [...]
Archive | July, 2010
Destroy All Arabs!
M ichael Abbott just wrote a fuming, righteous post about a new WiiWare game called Heavy Fire: Special Operations: Teyon may choose to call Heavy Fire an “Explosive Arcade Experience on WiiWare!”, but a more apt description would be “Arab shooting gallery.” Whatever narrative or thematic values we may find in games like Call of [...]

Moonbase Alpha
M oonbase Alpha is probably not very interesting from a game design standpoint. Developed by NASA (your tax dollars at work!), the game puts you in the shoes of a team of astronauts in the year 2032. Crisis befalls a moonbase and brave future astronauts must race against the clock to repair a damaged life [...]
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Skyrim and the Problem of Audience
November 15, 2011
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This Land Is Your Land
December 21, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Skyward Sword and The Legend of Zelda
February 21, 2012
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Skyward Sword and The Legend of Zelda
February 21, 2012
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This Land Is Your Land
December 21, 2011
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Skyrim and the Problem of Audience
November 15, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Odyssey: "This isn’t Mario. This isn’t even Luigi." ...
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Ryan: An extension of the peaks and valleys theory? seem...
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Odyssey: Your seem to be addressing more how different play...
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Odyssey: Your problem seems to come more from how differen...
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Grayson Davis: Thanks for the replies Nekojin and JD. In response...




