As gamers inevitably do, I’ve entered one of those weird gaming phases where strange, unidentifiable gaming urges bubble up and I search through my game library hoping to find whatever game can scratch that itch. You probably know what I’m talking about. Games you should be hyped for sit lonely and unplayed because, for whatever [...]
Archive | April, 2010

Sleep is Death’s Suggestive Design
S leep is Death occupies a hazy space in gaming. Even calling it a game strains the boundaries of that term, and many writers are quick to call SiD something seemingly more accurate: a toolset, perhaps, or a collaborative storytelling something-or-other. The game’s appeal seems to lie in its endless possibilities, even if its freeform [...]

I’m Getting Too Old For These Mature Games
I have finally come to realize that I will never enjoy as many games as I once did. I’ve had a general awareness of this reality for a while now, but it was brought into focus after playing through the demos for Darksiders and God of War III. Unlike the majority of critics, I did [...]
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Skyrim and the Problem of Audience
November 15, 2011
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This Land Is Your Land
December 21, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Skyward Sword and The Legend of Zelda
February 21, 2012
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Skyward Sword and The Legend of Zelda
February 21, 2012
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This Land Is Your Land
December 21, 2011
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Skyrim and the Problem of Audience
November 15, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Odyssey: "This isn’t Mario. This isn’t even Luigi." ...
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Ryan: An extension of the peaks and valleys theory? seem...
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Odyssey: Your seem to be addressing more how different play...
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Odyssey: Your problem seems to come more from how differen...
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Grayson Davis: Thanks for the replies Nekojin and JD. In response...




