W hen you buy a game, how often do you know, more or less, how long it will take to complete? Even if your purchase isn’t based on that knowledge, even if you don’t care whether a game is 10 hours long or 20 or 80, that information is still out there, often advertised, and [...]
Archive | March, 2010
The Sandbox
H ave you played the Just Cause 2 demo? You know, that game with the grappling hook, where you can hijack an airplane, jump on top of it while in mid-flight, fire your gun at the ground below, then parachute to safety as the plane crashes into a tropical village? You know, that game where [...]
What Should We Expect From Mainstream Game Criticism?
In our latest article, Grayson states: There are many ways critics can usefully discuss graphics. Criticism can help us understand these graphics thematically, mechanically, or historically. But mainstream criticism is doing none of that. While Grayson’s statement is correct, we should ask: should mainstream criticism be participating in more meaningful discussion? After all, the primary [...]
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Skyrim and the Problem of Audience
November 15, 2011
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This Land Is Your Land
December 21, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Skyward Sword and The Legend of Zelda
February 21, 2012
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Skyward Sword and The Legend of Zelda
February 21, 2012
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This Land Is Your Land
December 21, 2011
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Skyrim and the Problem of Audience
November 15, 2011
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RollerCoaster Tycoon
October 4, 2011
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Final Fantasy IV
September 19, 2011
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Odyssey: "This isn’t Mario. This isn’t even Luigi." ...
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Ryan: An extension of the peaks and valleys theory? seem...
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Odyssey: Your seem to be addressing more how different play...
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Odyssey: Your problem seems to come more from how differen...
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Grayson Davis: Thanks for the replies Nekojin and JD. In response...





